Part 14: Waterfall





BGM: Waterfall

This sounds suspiciously like a puzzle.

I can pick the flowers up, and then drop them into the water.

When I do, they float in a straight line, until they hit dry land or another flower.
When I line four up...

They form a bridge!





I enter the next room, only to be attacked by a monster.

New region, new monsters.


New monsters, new puns.

Aaron attacks by flexing, obviously.
First, I'll try to Shoo him away.

Aaron's ego is too big to be deterred. So, I'll play to that.
I Flex.

Aaron does another flex attack.

I Flex again!

I'm honestly not sure if the enemy's ATK stat actually meaningfully affects how much damage they do.
I Flex one more time.


Battle over!

It's another flower puzzle!

This one looks a little harder... none of the obvious paths are long enough to line up four bridge blossoms.

I can reset if I make a mistake, at least.
Before I try to actually solve the puzzle...

I want to see what this sign says!


WOW.





I can also launch some seeds to the right from here...

...and create a bridge here!

Beyond appears to be a bench.


I adopt the abandoned quiche.

Nothing else here, so it's time to solve the puzzle for real.

Figure out the solution yet? Here it is.

Send four seeds north from the bridge.

That gives me a bridge right here!















Papyrus's friend is probably Undyne. In which case, now would be a good time to change!
I equip the tutu, stashing the bandanna.

In the next room, lights sparkle on the ceiling.












I'm attacked by a new monster in the wishing room.

Is that a tiny bird inside his torso?

This attack is trickier than it seems - the sparkles it leaves behind can hurt you, too.

I start off by Touching Woshua.

No dice! Same attack again.
Maybe if I tell a Joke...


Same attack. His "powers are neutralized," too... whatever that means.
OK, OK, I'll ask him to Clean me.

This is just like the Vegetoid - touch the green drops, pacify the monster.
I missed it this time, but I just barely manage it on my second try.

Another waterfall denizen peacefully defeated!


The hopes and dreams of the monsters are recorded in these flowers.

What's that telescope doing there?


I can move the telescope to see other parts of the screen.

Wait a minute...

Aha!

I check the wall, and a hidden door opens up.

Papyrus isn't answering the phone.

"The War of Humans and Monsters."

Humans are unbelievably strong. It would take the SOUL of nearly every monster...
...just to equal the power of a single human SOUL.

Its power allowed it to persist outside the human body, even after death.

A monster with a human soul... A horrible beast with unfathomable power.

(There's something very unsettling about this drawing.)

The tiny raft floats off when I step on it, carrying me across a wide, dark gap.

I have a bad feeling...

She's back!

BGM: Run!

As I run, Undyne generates spears out of thin air, hurling them at me three at a time.

All of them are aimed right at me, so I need to guess where they're going to fly and then dodge.

Every time a spear hits me, I'm pulled into a one-second-long fight where I have to avoid taking damage. Run out of HP, and it's game over!

I can't open my menu right now, too, so no items.
The curves in the path force me to dodge in various directions to stay safe.

Eventually I reach a new area, and she's just throwing spears at me from the distance.
Am I safe?

Maybe she'll lose me in here.

Here she comes...!

Undyne swings her arm down into the grass, and pulls out...

...this kid?

Undyne gives up the chase for now.









The kid scurries off again.
Backtracking for phone calls:








Now that I'm done backtracking, I notice something here that wasn't here before.





(You got 3 gold.)

Between the ferry ride here and back, I wind up 6 gold richer.


It's stuck to the table...




I save my game.